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Iridient developer fuji film simulation
Iridient developer fuji film simulation











  1. #Iridient developer fuji film simulation skin
  2. #Iridient developer fuji film simulation full

I may make some fine adjustments in areas of the artwork. Using a grey card, I use the eyedropper to quickly get the piece of art looking as it should. As with cosmetics and fashion, it is very important to make sure the colors are accurate and the detail precise. The control one has with grain in Exposure really solidifies this programmed as an artistic tool, much akin to film.Īnother client of mine is an artist and regularly needs her artwork photographed for reproduction in print and online. And that grain! If you have ever spent years in a darkroom, you will no doubt love a little grain. Hands-down, the control I had with sharpness and noise were far superior in Exposure. I tested the image in Lightroom and Photoshop, trying my best to be faithful to the enhancement in those apps, as well as in Exposure as the third app. With a large softboxlighting them, the image was very contrasty. I recently photographed a wedding where the couple was on a rooftop at night with the city in the background. With an adjustment layer activated, I have the ability to increase or decrease the intensity of the adjustment as well as add to it or remove part of the adjustments, allowing fine control over my enhancing. The fact I can I can make these adjustments on separate non-destructive layers in Exposure is a huge help. With some of my images, there can be many adjustments to balance light, color and detail.

iridient developer fuji film simulation

Being able to do this in Exposure is extremely useful. I re-name them after the location or shoot, as this gives me a memory-based idea of the shoot and look of the preset rather than the name of a film simulation upon which I based the custom preset. I routinely add custom presets to my own user preset library. This is a huge deal and one that has pulled me closer to using Exposure as my RAF processor of choice. Exposure has added superb Fujifilm simulations into their library of presets. Assigning keywords also helps when I need to return to the session after I have finished.įujifilm’s film simulations are one of the reasons I love the Fujifilm X-System.

iridient developer fuji film simulation

When I shoot a large job with several hundred images, this ranking system really speeds up my workflow. I rarely go beyond the first three stars, but it is nice to know I can. By using the numeral keys, I can rapidly rank my images from 1-5 stars, which makes culling images fast and easy. It is neat and tidy to be able to open these RAF files and have them stay where they belong – less chance of things going missing.Īt the front-end of Exposure X3 is a file management system that makes my life easier by assigning a ranking for my files. I also have a folder for all the finished processed images. For every job I shoot, I have a folder for RAF images and one for the selected RAF files on which I will work. I have used a few different RAF converters and when I began using Exposure, it was comforting to feel like I was already familiar with it just by the look and feel of the user interface.Ī game-changer for me is the fact that I can open my RAF files directly in Exposure X3 from the folder where they are located. I had been familiar with Alien Skin’s film emulations and used them in the past as a plug-in with Photoshop, but now it seems Exposure X3 is poised to change my work flow again! If you have used Lightroom in the past, getting used to Exposure X3 is easy as the user interface is very similar.

iridient developer fuji film simulation

#Iridient developer fuji film simulation full

This workflow was effective for me when I was only editing a few images that I knew I would be printing large, or on images that were truly special to get the full editing treatment. However, this workflow was unsustainable when it came to any kind of volume which I am often doing after weddings, events, or for other high-volume client work.

iridient developer fuji film simulation

#Iridient developer fuji film simulation skin

I had hit upon a great, albeit, laborious workflow that went something like this: 1) Iridient Developer to set tonal range and sharpening, 2) Lightroom forcoloring and tone, 3) Photoshop for any alterations/fixes, and finally, 4) Alien Skin Exposure X3 for the final color grading using some of my favorite presets. This was one of the reasons I began looking around for an alternate method of processing and enhancing my RAF files. The sharpening of the Fuji X-Trans raw images lacked detail and accuracy. It was a good solution for my needs and did all that I needed it to with one exception. If, like me, you are always searching for that perfect RAF editing solution, you have probably tried Adobe Lightroom.













Iridient developer fuji film simulation